In addition to the point values of the cards, a canasta earns a bonus of 500 for a natural or 'pure' canasta (one that has no wild card), and 300 for a mixed canasta (one that has one to three wild cards). However, there are some rules that are found only in canasta, and you should know these before playing. The game begins with each participant being dealt a hand of 15 cards (if the game is played more than three people, they are dealt 13 cards). The remainder are placed face down on a separate stack, so that their values cannot be seen.
The name 'Canasta' was inspired from a small wicker basket which its inventors had borrowed at a restaurant to store their cards.
Canasta (which means 'basket' in Spanish) is a card game that originated in Uruguay in 1939. It spread across other regions in the 1940s, and gained immense popularity in the 1950s after it was introduced in the United States in 1948. Canasta can be played with various variations in its rules; however, Basic Canasta would be an ideal start for a beginner. Let's get straightaway to the instructions to play Canasta.
Basic Canasta consists of 4 players (it can also be played by 2, 3, 5, or 6 players with certain variations in the rules). 2 packs of 52 cards are used, including the jokers. The players need to form partnerships (2 each in case of 4 players), and partners sit opposite each other. Partners can be chosen at random or by drawing cards, wherein the players with higher ranks form a pair, and the ones with lower ones form the other. However, each player has to draw a card to see who plays first. The rank of cards follow the order: A (highest), K, Q, J, 10, 8, 9 , 7, 6, 5, 4, 3, 2. For cards of the same rank, the order of suits is Spades (highest), Hearts, Diamonds, Clubs. This order is valid only for the draw. Players drawing Joker cards must draw again. The player sitting to the right of the person who draws the highest card gets to deal the first hand.
The dealer has to deal 11 cards each, and place the rest of the pile in the center of the table, face-down. This is called the Stock pile. The top card on the Stock pile is placed face-up next to it. This forms the Discard pile.
If the faced-up card on the Discard pile is either a Red Three, a Joker, or a Deuce, keep turning the cards until otherwise.
Once the game begins, the main objective is forming 'melds'. A meld is a set of 3 or more cards with the same rank. The suit of the card is irrelevant here. The range of ranks for valid melds is 4 to K.
For example, if a team has a score of 1,800, they have to make Melds which add up to a minimum of 90 points. So, you can make A-A-A-A, 9-9-9, which adds up to (20+20+20+20 + 10+10+10) = 110 points. Any Meld adding up to a total of less than 90 is invalid. Rules For Playing Canasta Card Game Against ComputerRemember: Deuces and Jokers are wild cards. They can be clubbed with other (natural) cards to make a Meld. Example: 7-7-7-2, 8-8-8-2-Joker. However, a Meld with more number of wild cards than natural cards is invalid. Example: 7-7-2-2-2, 8-8-2-2-2-Joker.If drawing the top card from the Discard pile, the player also has to pick up the entire Discard pile. However, he is entitled to draw the top card alone only for their partnership's initial Meld. The player can pick up the top card to form a Meld (with natural or wild cards). He can also add this card to an existing Meld on the table. There are situations when the Discard pile gets frozen for a player or partnership. This happens when:
A Canasta is formed when a Meld of 7 or more cards is made. The number of wild cards cannot exceed the number of natural cards. If a Canasta is made of completely natural cards, it is known as a Pure or Natural Canasta. The one consisting of wild cards is called a Mixed Canasta. A Natural Canasta has advantages over a Mixed Canasta in scoring bonuses, which is explained in the table below.
A play ends when the Stock pile exhausts or a player 'goes out'. A player goes out when he is out of cards in hand. A partnership is required to have made at least one Canasta for either of them to go out. However, a player can go out if he makes a Canasta while going out. A general rule suggests that a player asks his/her partner before going out. If the partner does not permit this, he cannot. Once a player goes out, the game ends and scoring begins. Points are awarded to each team on the basis of the number of Melds, number of Canastas, and other bonus points like the red 3s. Bonuses are awarded as follows:Although black 3s cannot be melded, a player can meld them if this allows him to go out. These Melds cannot have wild cards. Sometimes, a player may choose to hold on to his Melds, and even a Canasta, throughout the hand, and go out with a 'concealed' hand. A concealed hand gets him bonus points. But if a player from the other side goes out before him, these in-hand cards count as negative points, and will be deducted from his side's total score.
All points for the cards in hand have to be subtracted from the total score. If a side hasn't made a Meld, the bonus points of the red 3s are to be subtracted from its total score. A minimum score of 5,000 points is required for a team to win. The first team to score 5,000 points wins. If both teams have a score of less than 5,000, a new play has to begin until a team reaches 5,000. If both teams have scored more than 5,000 points, the one with the highest score wins.
Canasta is still being played by millions around the globe and with various variations in the rules. These variations primarily differ with regions and nations. Although a number of versions are available all over, Basic Canasta is the best way to start.
Playing the card game Canasta can be a lot of fun once the basics are learned. Getting together with good friends and enjoying a game of cards is a nice inexpensive way to spend an evening.
Play canasta with either two or four players. There are only minor variations of the two options. Two standard decks of fifty-two cards are needed for a two hand game and four decks are needed for a four hand game. The jokers must be included in the decks. The game will be described using the four handed version and any differences for the two handed version will be pointed out.
Divide players into two teams, with partners sitting across from each other. The object of the game is to be the first team to earn 5000 points. To receive points, cards must be played in sets of three or more of the same rank. Bonus points are given for completing a canasta. A canasta is a seven of a kind.
Earn points by playing cards, making canastas and going out.
Play
Deal thirteen cards to each player. The remainder of the cards are placed face down to form the draw pile. Social distortion prison bound lyrics. The top card of the draw pile is turned face up and placed next to the draw pile to start the discard pile.
Start with the player to the dealer's left. The player may either draw the top two cards from the draw pile. Alternately, if all conditions are met, the player may take a card from the discard pile. Conditions for taking the discard pile will be addressed in the next section. A decision is then made to either meld, if the conditions for melding have been met, or to discard one card and play moves to the next person on the left. Conditions for melding will also be addressed in the next section.
Adobe dreamweaver download. Continue playing in this fashion until one team has made at least one Canasta and the player can go out by discarding or melding the last card, or when the draw pile is exhausted.
Meld by placing a three of a kind or more face up on the table. A player is not required to meld but the cards will not be scored unless a meld is made by the end of the player's turn. Twos and jokers are wild cards. They can be used as any card in the deck to make a meld. The exception to this is that there can never be more wild cards than natural cards in any meld or canasta.
Playing a three is not the same as other cards. Threes are special cards in Canasta. Red threes are not to be melded or discarded. They are for points only. A player who draws a red three turns the card face up on the table and immediately draws another card to replace it in his hand. If the initial card in the discard pile is a red three the player who eventually takes the discard pile turns it face up. He will not draw to replace it. Black threes can only be melded when it's the last play a player makes to go out and must contain three or four black threes.
A team may not have two melds of the same cards, cards must be played on existing melds when they are matches. Cards may also be added to Canastas that have already been made. Wild cards may also be added to any meld or Canasta as long as the wild cards do not outnumber the natural cards in the meld or Canasta.
Conditions for Melding and Making Canastas
Playing the first meld must have a minimum value based on the score a team has achieved. The requirements are: Negative score to 0 points - 15 points to meld 0 points to 1495 points - 50 points 1500 points to 2995 points- 90 points 3000 points to 5000 points- 120 points
Score points by making melding cards, making Canastas and going out. A meld consisting of seven or more cards is a Canasta. It is important to make Canastas because a team can not go out without two Canastas. A natural Canasta is also called a red Canasta. A red Canasta has only seven or more natural cards with no wild cards. An unnatural Canasta is also called a black Canasta. A black Canasta has at least one wild card. When a Canasta is made, the cards in the Canasta are stacked together and placed at the top of the player's area on the table. Place a red card on the top of the pile if the Canasta is a red Canasta and a black card if the Canasta is black Canasta.
Score the end of the hand as follows:
Going out - 100 points Each red three (up to 3) - 100 points (in a four person game the first 7 red threes) All four red threes - 800points (in a four person game all 8 red threes are scored with 1500 points) Each red canasta - 500 points Each black canasta - 300 points
Rules For Playing Gin RummyConditions for Taking the Discard Pile
Take the discard pile when meeting the certain conditions. If a player can make a meld or add to an existing meld with the top card on the discard pile, and has at least two natural cards in his or her own hand, then the player may pick up the discard pile. The player must play the top card on the discard pile during the same turn he picked the pile up. The other cards in the discard pile may be used during this turn or placed in the players had to use in a future turn.
Pick up the discard to play the top card on an existing meld if the discard pile is not 'frozen.' The discard pile is considered frozen for a team until they have met the minimum points for an initial meld. The file is also considered frozen in a wild card has been discarded. The pile will remain frozen until the pile can be picked up and played.
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Rules For Playing Canasta Card Game Download
Score the round by adding the assigned point values for each card. The values are as follows:
Joker - 50 points 2's and Aces - 20 points 8,9,10,J,Q,K - 10 points 3,4,5,6,7 - 5 points
These points are added to the Canasta points discussed earlier.
Play the last card in either a meld or discard it to end the play for the round. A player can not go out unless his team has at least two Canastas. If the last card is drawn from the draw pile, and nobody is able to go out, the round is over and the score is counted.
Scoring for the round is taken by adding up all earned scores and subtracting the point values of unplayed cards in the hands of all players. Once the score has been calculated, another is started, and play continues until one team reaches 5000 points.
Tip
Don't play the majority of your cards early in a round. Having only a few cards in your hand limits your options for playing.
Warning
If the other team picks up the discard pile it is often best to cut your losses and go out as quickly as possible.
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